Gamification in the classroom: Kahoot! As a tool for university teaching innovation

  1. Aibar-Almazán, A.
  2. Castellote-Caballero, Y.
  3. Carcelén-Fraile, M.D.C.
  4. Rivas-Campo, Y.
  5. González-Martín, A.M.
Journal:
Frontiers in Psychology

ISSN: 1664-1078

Year of publication: 2024

Volume: 15

Type: Article

DOI: 10.3389/FPSYG.2024.1370084 GOOGLE SCHOLAR lock_openOpen access editor

Sustainable development goals