Gamification in the classroom: Kahoot! As a tool for university teaching innovation

  1. Aibar-Almazán, A.
  2. Castellote-Caballero, Y.
  3. Carcelén-Fraile, M.D.C.
  4. Rivas-Campo, Y.
  5. González-Martín, A.M.
Aldizkaria:
Frontiers in Psychology

ISSN: 1664-1078

Argitalpen urtea: 2024

Alea: 15

Mota: Artikulua

DOI: 10.3389/FPSYG.2024.1370084 GOOGLE SCHOLAR lock_openSarbide irekia editor