Publicaciones (58) Publicaciones de ANTONIO JESÚS RUEDA RUIZ Ver datos de investigación referenciados.

2024

  1. Change Detection in Point Clouds Using 3D Fractal Dimension

    Remote Sensing, Vol. 16, Núm. 6

  2. El Laboratorio de Arqueología Computacional del IUIAI: una realidad interdisciplinar

    Arturo C. Ruiz Rodríguez y la arqueología íbera en Jaén: Homenaje a 50 años de trayectoria (Servicio de Publicaciones), pp. 131-136

  3. Generating implicit object fragment datasets for machine learning

    Computers and Graphics (Pergamon), Vol. 125

2022

  1. New Linguistic Description Approach for Time Series and Its Application to Bed Restlessness Monitoring for Eldercare

    IEEE Transactions on Fuzzy Systems, Vol. 30, Núm. 4, pp. 1048-1059

  2. SPSLiDAR: towards a multi-purpose repository for large scale LiDAR datasets

    International Journal of Geographical Information Science, Vol. 36, Núm. 5, pp. 992-1011

  3. Strategies for the Storage of Large LiDAR Datasets—A Performance Comparison

    Remote Sensing, Vol. 14, Núm. 11

2021

  1. QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets

    IEEE Transactions on Visualization and Computer Graphics, Vol. 27, Núm. 9, pp. 3733-3744

  2. Robust and efficient object reconstructions from closed loop sequences

    Machine Vision and Applications, Vol. 32, Núm. 3

2020

  1. A GPU-Based Framework for Generating Implicit Datasets of Voxelized Polygonal Models for the Training of 3D Convolutional Neural Networks

    IEEE Access, Vol. 8, pp. 12675-12687

  2. A Proposal to Improve Voice-based Interfaces for Elders using Daily-living Activity Identification

    PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE)

  3. A proposal to improve voice-based interfaces for elders using daily-living activity identification

    ICT4AWE 2020 - Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health

  4. VR-OCKS: A virtual reality game for learning the basic concepts of programming

    Computer Applications in Engineering Education, Vol. 28, Núm. 1, pp. 31-41

2019

  1. Calendar effects in a monthly-based CATI survey

    BEIO, Boletín de Estadística e Investigación Operativa, Vol. 35, Núm. 3, pp. 216-223