Integración basada en estándares de un laboratorio remoto en una plataforma de gestión de aprendizaje

  1. Lucena, Eduardo 1
  2. Ruano Ruano, Ildefonso 1
  3. Estévez, Elisabet 1
  4. Gómez Ortega, Juan 1
  5. Gámez García, Javier 1
  1. 1 Universidad de Jaén
    info

    Universidad de Jaén

    Jaén, España

    ROR https://ror.org/0122p5f64

Buch:
XLIV Jornadas de Automática: libro de actas: Universidad de Zaragoza, Escuela de Ingeniería y Arquitectura, 6, 7 y 8 de septiembre de 2023, Zaragoza
  1. Ramón Costa Castelló (coord.)
  2. Manuel Gil Ortega (coord.)
  3. Óscar Reinoso García (coord.)
  4. Luis Enrique Montano Gella (coord.)
  5. Carlos Vilas Fernández (coord.)
  6. Elisabet Estévez Estévez (coord.)
  7. Eduardo Rocón de Lima (coord.)
  8. David Muñoz de la Peña Sequedo (coord.)
  9. José Manuel Andújar Márquez (coord.)
  10. Luis Payá Castelló (coord.)
  11. Alejandro Mosteo Chagoyen (coord.)
  12. Raúl Marín Prades (coord.)
  13. Vanesa Loureiro-Vázquez (coord.)
  14. Pedro Jesús Cabrera Santana (coord.)

Verlag: Servizo de Publicacións ; Universidade da Coruña

ISBN: 9788497498609

Datum der Publikation: 2023

Seiten: 231-236

Kongress: Jornadas de Automática (44. 2023. Zaragoza)

Art: Konferenz-Beitrag

Zusammenfassung

Online labs are increasingly accepted within science, technology, engineering and mathematics (STEM) college education, where practical work is vitally important to students. This paper deals with an example of integrating an online laboratory into a Learning Management System (LMS). For the integration of these, the use of standards is essential. The SCORM (Shareable Content Object Reference Model) and LTI (Learning Tool Interoperability) standards offer the possibility of integrating online laboratories in an LMS (Learning Management System). In this work, a conventional bar-bola system has been treated to adapt it and show an example of integration of a remote online laboratory to the LMS of the University of Jaén using the SCORM standard and the RIP (Remote Interoperability Protocol) protocol that offers a practical with gamification to students.