A Systematic Review of Serious Games for Children’s Reading Skills’ development

  1. Tacoronte Sosa, Juan Pedro 1
  2. Hita, Mª Ángeles Peña 2
  1. 1 Consejería de Desarrollo Educativo y Formación Profesional. Junta de Andalucía
  2. 2 Universidad de Jaén
    info

    Universidad de Jaén

    Jaén, España

    ROR https://ror.org/0122p5f64

Revue:
El Guiniguada

ISSN: 0213-0610 2386-3374

Année de publication: 2023

Número: 32

Pages: 79-92

Type: Article

DOI: 10.20420/ELGUINIGUADA.2023.632 DIALNET GOOGLE SCHOLAR lock_openAccès ouvert editor

D'autres publications dans: El Guiniguada

Résumé

This article provides a review of the efficacy of serious games’ use in reading instruction throughout the previous fifteen years. Through utilizing the relevant search criteria, the revision looked for research that was published between 2007 and 2022. ERIC, ProQuest, Scopus, Springer and Web of Science were the databases that were looked at. Both conventional teaching techniques and videogames have been shown to be helpful according to the few studies that have been conducted on the topic being neither of the approaches presumably more beneficial to pupils. Nevertheless, students have more fun and they tend to retain more material over the long term when games are included. Although the use of games as a method of instruction might be regarded as a valid option, users should proceed with caution when using certain games that have not been subjected to an objective evaluation.

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