El particular proceso de producción de un anime. La combinación perfecta de tradición y tecnología digital

  1. Horno López, Antonio
Journal:
Con A de animación

ISSN: 2173-3511

Year of publication: 2019

Issue Title: Anime y videojuegos

Issue: 9

Type: Article

DOI: 10.4995/CAA.2019.11334 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Con A de animación

Abstract

Despite its popularity, there is limited information available about the particularities of the anime production model and the tools used during its meticulous creation process, in which traditional drawing and painting techniques are effectively combined with digital tools. One of the possible causes of this ignorance about the process of elaboration of the anime, apart from the strict confidentiality rules of any animation studio, is the difficulty to find original material that shows in detail how an animation is created in Japan and what tools they use to give life to those characters with bulging eyes and pointed hair that have fascinated us for so many years —and still continue to do so. In this article, Antonio Horno —renowned promoter of anime culture in Spain and author of the book El lenguaje del anime. Del papel a la pantalla (Diábolo, 2017)— will show us the different stages that make up this creative process and some of the most used computer programs in Japanese studies, highlighting those particularities that, regardless of the artistic factor or style, come to establish the hallmark of the current anime.

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