Evolución tecnológica del hardware de vídeo y las GPU en los ordenadores personales

  1. Charte Ojeda, Francisco
  2. Rueda, Antonio J.
  3. Espinilla, Macarena
  4. Rivera Rivas, Antonio J.
Journal:
Enseñanza y aprendizaje de ingeniería de computadores: Revista de Experiencias Docentes en Ingeniería de Computadores

ISSN: 2173-8688

Year of publication: 2017

Issue: 7

Pages: 111-128

Type: Article

DOI: 10.30827/DIGIBUG.47376 DIALNET GOOGLE SCHOLAR lock_openDIGIBUG editor

More publications in: Enseñanza y aprendizaje de ingeniería de computadores: Revista de Experiencias Docentes en Ingeniería de Computadores

Abstract

This article provides a review of the most important milestones in the evolution of graphics hardware. Communication between computers and people has been advancing over time, reaching interactivity with the emergence of timesharing systems in the early 1960s. Personal computers, whose expansion began almost two decades later, used the visualization of information on a screen as the main means of communication with the user from the very beginning. The hardware in charge of this task has gradually evolved to become an indispensable part of the computer architecture, to such an extent that a large part of laptops and desktop computers incorporate the graphic hardware into the same integrated circuit that houses the microprocessor.