Evolución de las tecnologías utilizadas en el desarrollo de Museos Virtuales

  1. Robles Ortega, María Dolores
  2. Feito Higueruela, Francisco
  3. Jiménez Delgado, Juan J.
  4. Segura Sánchez, Rafael Jesús
Journal:
Virtual Archaeology Review

ISSN: 1989-9947

Year of publication: 2012

Volume: 3

Issue: 7

Pages: 34-38

Type: Article

DOI: 10.4995/VAR.2012.4382 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: Virtual Archaeology Review

Abstract

Thanks to the development of the new technologies, virtual museums have incorporated new contents that make the transmission of the knowledge easier. These new elements should be included considering not only technical features but also usability and simplicity requirements for end users. In this paper, we describe the evolution of the main technologies utilized in the creation of virtual Museums, specifically those which generate 3D content. We also describe how to include these new contents in order to obtain a successful result. Finally, we compare virtual Museums with another traditional ways of transmitting knowledge such as, real museums, books, and magazines.

Bibliographic References

  • AMIGONI, F. et al. (2009): “The Minerva system: A step Howard automatically created virtual museums”, en Applied Artificial Intelligence, vol. 23. pp. 204-232. https://doi.org/10.1080/08839510802715159
  • CABALLERO, F.J (2011): “Nuevos métodos de difusión del arte. Espacios expositivos virtuales: proyecto UMUSEO”. En Actas de El Patrimonio Cultural y Natural como motor de desarrollo: Investigación e Innovación. https://doi.org/10.4995/var.2012.4384
  • CANO, J (2011): “Nuevas Tecnologías: Recursos emocionales para la exhibición del conocimiento en los Museos”. En Actas de El Patrimonio Cultural y Natural como motor de desarrollo: Investigación e Innovación.
  • CARROZZINO, M. et al. (2010): “Beyond virtual museums: Experiencing immersive virtual reality in real museums”, en Journal of Cultural Heritage, vol. 11 (4). pp. 452-458. https://doi.org/10.1016/j.culher.2010.04.001
  • CORCORAN, F. et al. (2002): “Inuit3d: An interactive virtual 3d web exhibition”. En Proceedings of the Museums and the Web, [online]
  • http://www.archimuse.com/mw2002/papers/corcoran/corcoran.html [Consulta: 15-03-2011].
  • HANISCH, F. et al. (2000): “Reconstruction and virtual model of the Schikard calculator”. En Journal of Cultural Heritage, vol. 1, pp. 335-340. http://dx.doi.org/10.1016/S1296-2074(00)01090-6
  • HARNAUD, C.H. (2007): “Protecting our cultural heritage”. En Chemical & Engineering news, vol. 85 (50), pp. 34-36. http://dx.doi.org/10.1021/cen-v085n050.p034
  • HERNÁNDEZ, L. (2010): “Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío”. En Virtual Archaeological Review (VAR), vol. 1(1), pp. 35-39. https://doi.org/10.4995/var.2010.4765
  • MOLTENBREY, K. (2001): “Preserving the Past”, En Computer Graphics World, vol. 24(9).
  • ROBLES ORTEGA, M.D. et al. (2010): “Uso de aplicaciones estéreo para difundir estudios arqueológicos. Aplicación a Museos Virtuales”. En Virtual Archaeological Review (VAR), vol. 1(2), pp. 138-142. https://doi.org/10.4995/var.2010.4719
  • VINCE, J. (1995): Virtual reality systems. ACM Press/Addison-Wesley Publishing Co.